AI Insights · Timothy · April 2022
Top 5 Adventure Games on Android in Switzerland Q1 2022
Explore the performance of the top 5 adventure games on the Android platform in Switzerland during Q1 2022, including download trends, revenue, and active user statistics.
In the first quarter of 2022, the top 5 adventure games on the Android platform in Switzerland showcased varied performance metrics. The data, sourced from Sensor Tower, offers insights into weekly downloads, revenue, and active users for these popular titles.
Bob's World - Super Bob Run from FALCON GAMES saw its weekly downloads peak at around 1.4K in the first week of January, with a notable dip mid-quarter but ending on a higher note with 806 downloads in the final week of March. Weekly revenue showed fluctuations, peaking at $29 in late January. Active users experienced a gradual decline from approximately 10.8K at the start of January to 9.1K by the end of March.
Super Mario Run by Nintendo Co., Ltd. had a steady performance in weekly downloads, ranging between 650 and 1K throughout the quarter. Revenue remained relatively stable, peaking at $271 in mid-January. Active users hovered around 2.5K, with minor fluctuations, showing a steady engagement with the game.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. displayed significant revenue peaks, especially in the first week of January with $158K and another spike in mid-February with $119K. Weekly downloads were more modest, starting at 801 and ending at 599 by the end of March. Active user numbers remained strong, averaging around 8.5K throughout the quarter.
Super Ball Adventure from AppVillage Global showed a consistent download rate, with a peak of 721 in mid-January and a slight decline towards the end of the quarter. Revenue remained relatively low, peaking at $17 in early March. Active users fluctuated slightly, starting at 970 and ending at 929 by the end of March.
The Sims™ FreePlay by ELECTRONIC ARTS experienced steady weekly downloads, ranging from 291 to 559. Revenue saw several peaks, notably reaching $2.9K in the first week of January and ending the quarter at $2.5K. Active users remained stable, averaging around 2.3K throughout the quarter.
For more detailed insights and data on these games and others, visit Sensor Tower.